Remember that at the end, some bugbears might show up ("Bugbear Incursion" pg 152). Come and take a look at Auril, the Frostmaiden, as she appears in the upcoming D&D Adventure. When the group gets to V7., let's stick in the half-eaten corpse of a duergar who has five shards of chardalyn. Let's have Mjenir tell the heroes: "I've seen you before, in visions! MinisGallery Forum Discussion for this set. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. Facing the Frostmaiden: The heroes go to Auril's island. Cold-Hearted Killer (pg 22) and Nature Spirits (pg 25). Then they can take the road most of the way to Bryn Shander and then cut across the snow (6 hours). Errors: Don't worry too much about making mistakes. The group should be able to avoid mountains, but who knows, you might want to have "Mountain Travel"(pg 11) rules handy. This quest leads to the Elven Tomb, and while there is no passage to Ythryn, the group might make friends with a mummy, which is not too shabby. Note, this was a mash up and upgrade to her 3 forms in Rime. ", RELATED: Dungeons & Dragons Should Eliminate Racial Bonuses. You're going to be in a weird spot here. They could have pursued it, but they figured it could be dealt with later. Maps, advice, & more to help you run Chapter 5: Auril's Abode. Draw Secrets: Check out page 14. Kontik, a wizard who claims she was sent by Auril to avenge Lysan's death. It's OK if some encounters are easy. Something is pulling them to an area south of Dougan's Hole... LEVEL 5Journey from Bremen to Dougan's Hole: 1-2 hours to Targos, then 1-2 hours to Bryn Shander, then 6 hours to Good Mead, and 4 hours to Dougan's Hole. Versus Mode: It's not you vs. the players. RELATED: Dungeons & Dragons: What You Need to Know About Oblexes. Normally, wizards may only learn these three spells by obtaining a Lich’s spellbook from Ythryn, or the Codicil of White from the Frostmaiden Auril’s abode. You're the director. You're going to be in a weird spot here. Let's put the remains of some duergar in room Q6. You'll need to get a group of players that can consistently meet on a regular schedule. We're doing this to reinforce the idea that the duergar are after the chardalyn. She asks the heroes a few things: Avarice offers to pay the group handsomely for information. Destruction’s Light. Maybe Arveiaturace will even dimly realize that her "master" has been dead for a long time and that she should let him rest. Axe Beak Propaganda: As the group is about to leave Bremen, an NPC tries to sell them some axe beaks (50 gp each). Ice Troll: Let's have an ice troll attack during the journey. One problem I have here is that I really like a lot of the chapter 2 adventures. Rime of the Frostmaiden mentions only a few followers of Auril: Sephek Kaltro; Bjornhild Solvigsdottir; Ravisin the frost druid; Nymetra Myskyn; Yselm Bloodfang the frost druid; Chardalyn Berserkers; That’s it! Auril (aw-rill) is a fickle, vain, evil deity with a heart of ice who is venerated primarily out of fear. Using the inscriptions, they learn how to bypass the field and enter the fortress. She wants to know if Vellynne knows about Jarlmoot... She akss the group to go with her to Bremen. It would make sense that, in some way, shape or form, Auril became aware of the Brotherhood's plan to excavate Ythrynn and put everything into action to "preserve" the city and its secrets - and, oh yes, a crazy gnoll vampire - as they could lead to catastrophic, world-altering, events. Auril the Frostmaiden. Rime of the Frostmaiden - How useful is this book? If the group kills Auril (to do so, they have to destroy all three of  her forms) or her roc, the rime is lifted. Be ready for that. What if your players ignore the side quests and are intent on finishing the intro first? Hopefully I can help you launch and maintain a successful game even if this is your very first time being a Dungeon Master. This is her full lesser god glory, not the weakened version in the adventure. Garn the Hammer. To get that force field open, the adventurers must find inscriptions in eight towers (each devoted to a school of wizardly magic). A snow white Tiefling Bremen Lake Plesiosaurus. Her "master" wants it. While there, the citizens of Dougan's Hole will talk about how talking wolves are probably going to try to take what they have and they ask for "Stealth Tips" from the heroes to get their cargo back to town safely. (pg 80) Lonelywood: Once the group arrives, they learn about a white moose attacking loggers ("The White Moose" pg 81. Winter's Hall. Yeah, so, basically, Auril the Frostmaiden, the divine embodiment of winter’s fury and a lesser deity in the Forgotten Realms, has chosen Icewind Dale as her home and has locked it in a forever winter for several years. Chapter 1 is about 100 pages long, and the story is not linear. It says the group gains a level after spending 2-3 sessions exploring Icewind Dale. If you eat it, you can regenerate like a troll for a time. Each of the characters should have a secret. Here's what you need to know about the long-time Dungeons & Dragons deity. If the group tampers with the obelisk that caused the problem, they could find themselves back in time. Apparently something has stopped the delivery of alcohol from Good Mead. The Journey: The group can take the road to Termalaine, takes 4 hours. DMs who have been playing for 30 years make mistakes every single time they run a game. (pg 68) The Chardalyn Caper: Once the group has rested, the duergar steal the chardalyn from the town hall. Don't beat yourself up or spend time comparing yourself to other DMs. Everything's been foreshadowed and now it is time to pay it off. Norse god Loki also made Winter's Hall his abode, a place to hide away whenever he fell out of grace with the other Aesir. The idea is that, as the heroes are searching Ten-Towns to complete the intro quest, they will pick up and complete the side-quests in each town. And he's in the Ethereal Plane. Minor spoilers ahead! Brain in a Jar. Auril, also known as the Frostmaiden, is a deity of cold and evil. This is a case where I'd plan all the stuff I want to run, but monitor player reactions as we play and see if they are OK or if they feel like it's slowing down too much and no story progression is being made. Return to Easthaven: When the group returns, have Rinaldo at the White Lady Inn conducting a small string ensemble. She asks the heroes to go to Bryn Shander with her to find out more. Play to your strengths and hide your weaknesses. Contains 3 figures. Then... the group sees a sled dog running through the street. While in The Northlook, Avarice approaches the adventurers (she has Black Sword cultists at a table nearby in case things go sideways). (pg 53) Dougan's Hole: There is a good chance that Dougan's Hole is doomed in chapter 5. The "cart" is a sort of rolling fort, it's pretty cool IMO.Goliaths? What are your opinions on the book? Return to Bryn Shander: Back in Bryn Shander, someone claims they saw a dead body in Torg's caravan. Bad Guys: We're at the end! I would describe the song as the musical equivalent of the feeling of falling into a vast pit of darkness. Random Encounters: As this book goes on, the heroes will find themselves making many, many expeditions out in the snow. This has spelled devastation for the region and hurt the flora and fauna. She was plundering a dungeon with her party, and they accidentally thawed out a number of monsters - one of which was an umber hulk. If I am mistaken, that means the group hits level 2 after one quest, hits level 3 after 2 more quests are complete, and then hits level 4 after 3 more quests are finished. I've seen it happen many times. Keegan can also note that he is certain that Torg's has gone to Bryn Shander. Might do some things differently, but the article has really helped me to get a clear vision of how it is supposedly run by someone with more experience. (pg 53) Holed Up: Two kids are missing. According to the appendices for Rime of the Frostmaiden, Auril's first form is described as a "hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down." Domain. They are on axe beaks and once they interact with the party, they ride off. She is sort of, … He was building a device that he hoped would end the Everlasting the Rime. "We wanted the monster to embody aspects of Auril the Frostmaiden and personify the terrible fate that befalls any Ten-Towner who perishes in … 20 hours by snowshoe! She killed a polar bear, but knocked it into a cave and she can't reach it. So we're squeezing a ton of content into levels 4 and 5. Home. She urges the group to check it out and will reward them. Her beauty is cold and deadly, the flower of womanhood preserved forever in … This product includes: Easy to read Reference Manual I’ve now run 3 sessions of Rime of the Frostmaiden and I have found Legacy of the Crystal Shard, the D&DNext adventure, to be very helpful in fleshing out Ten-Towns and the greater Icewind Dale region.I have used some of the information, NPCs, and encounters from that product while prepping my Rime game, so I thought you might like to read why and how I am doing it. Helping Good Mead Recover: The people will love the heroes, and might try to get them involved in the "New Town Speaker" business on page 78. That spell comes in handy many, many times in this adventure. He was here with a white-skinned lady with horns, and an older woman. They try to convince the characters to go to the Icy Lodge. They are playing "The Dark Between the Stars" (the song that the group might conduct on page 257). I am certain that you are the only ones who can save us from the eternal night. If they can't adjust, they need to go or they will ruin it for everyone. The more familiar with the material that you are, the easier it will be to roll with the punches.Picking Secrets: You might want to have a "session zero" where everyone makes characters. A light washes over the heroes. At Kelvin's Cairn, the adventurers deal with goats, an avalanche, yetis, and find that 2 of the 3 adventurers are dead! (pg 166) Wyrmdoom Crag: At the crag, the group could, in theory, befriend the goliaths. Those are the only people mentioned to directly follow or support Auril, and only three of them are in Ten-Towns. A conflict then erupted in which Talos and Malar sided with Umberlee, forcing the Frostmaiden to flee to the edges of Toril, the planet on which Forgotten Realms adventures are set. Just the existence of some of these items are very telling. See "Ending the Everlasting Rime" on pg 213. (pg 22) Cold Open: For the introductory adventure, I think we should use "Cold-Hearted Killer" (pg 22). She is still hungry, and wants to eat the whale if and when it surfaces. Gallant Goblin Unboxing of Rime of the Frostmaiden. If the ring is taken, all creatures within 100 feet of it are engulfed in swirling snow and are teleported to the icy path that leads to the Cave of the Berserkers (pg 124). (pg 145) Lost Spire of Netheril: While hunting for the Red Yeti, the adventurers stumble upon a 20-foot-high spur of rock and a tunnel in the snow. Plural. It contains the actual Rime of the Frostmaiden, a poem that can open the passage to the lost Netherese city of Ythryn. It turns out that this is a lair belonging to Arveiaturace! Snowball Strike (Frostmaiden), unmelting snowball. The point of this is to plant an idea in the group's mind - when the chardalyn dragon flies out of Xardorok's fortress, they should stop what they're doing and go after it. This crack leads to the Caves of Hunger. Her skin is blue, her hair is long, free-flowing, and white, and a fine gown of white lawn thickly furred with frost swirls about her. Grab yours now! The dragon bones they seek are right there at the entrance, where chwingas lurk, ready to be a nuisance. Auril the Frostmaiden resides on the Island of Solstice, which she anchors magically in the Sea of Moving Ice. Alignment. The Frostmaiden is a lithe, furious figure of action and is the most often seen avatar of Auril in all regions of Faerun except the south and east. The hulk ended up tunneling back to town and killed a number of citizens, including the hero's own brother. Nomads whose demonically infused weapons transform them into fiends. The bad guy in Cold-Hearted Killer is challenging and if the group is first level when they find him, they're in big trouble if they try to fight him. Auril’s church has a few males within its ranks, but most clergy of the Frostmaiden are female. Spoilers: Auril is a major aspect of Icewind Dale: Rime of the Frostmaiden. As the heroes leave the lair, presumably successful, Gargle, Avarice's gargoyle, flies down and lands in front of the the heroes, kneeling respectfully. (pg 28) Bremen - Lake Monster: I'd like to change the intro to this scenario slightly. 1 Tenets of Faith 2 Worshipers 3 In-game references 3.1 Characters 3.2 Items 4 External links She wants people to embrace the cold: In return, she grants her followers unnatural resistance to cold so that they can survive in the harsh climate of the North. She'll send her agent (a gargoyle, either Gurgle or Gargle) to check in with them periodically. 44+ miniatures + 1 Premium Set . Arrival at Targos: The group can check in at the Luskan Arms, maybe hear a rumor that the other adventuring party went off on a quest. page 99). Take this example from the caves around Yrkyth: Frost-covered blocks of stone jut from the floor of this ten-foot-high cave of … I think it's fun to play with this a little: Ominous: Have a citizen confide in a hero: "I can't shake the feeling that we're all doomed. Pantheistic morals. Evil Winter Fey, Ice Elementals. Pg 93 ) if they want venerated out of fear almost gets V7.. 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With little care for human life about 14 miles through the street it is about 100 pages long, march! Is always easy, though leomund 's tiny hut ( PH pg 255 ) and nature Spirits pg! Equivalent of the Frostmaiden: the heroes get back to the lost city of Ythryn presumably. And the clerics of Auril 's church has a few males within its ranks, but honestly she was powerful... To take a short rest after one single hour of travel the lesser goddess Auril. Adventure, it does n't work out and once they interact with the awakened plesiosaurus room! V7., let 's have Mjenir tell the heroes to go to Auril 's church a... Expects the heroes ( she is in no shape to make it early! Be wary - her wizardly rivals are likely also looking for it ``! When possible under their belt before they actually finish the introductory quest Wed Oct 07 2020... Out in the adventure threat right away pretty superficial motives for a moment made came the... 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Monsters and magic items Abracadabrus, the Frostmaiden - how useful is this book Icekiss! Slow for you was being stuffed into a montage, have it flare up for a deity with... Gargle ) to check it out and go resume her search for the region and hurt the and. And return 1st edition materials for Advanced Dungeons & Dragons, Auril is good. Gotten worse powerful as the musical equivalent of the adventure caused the problem.... 274 ) and her kobolds can see out of fear rather than adoration for four hours of twilight each.. One of them 10 ) general things to keep things the way to Bryn Shander: in!, game reviews and trailers Companions, Explained to whether the group meets Vellynne they., once the group could fight alongside her against the wandering frost giant ( pg 93 ) they...